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Devlog
Devlog #35
May 02, 2022
by
PsychoSeel
7
#devlog
Hello everyone, I’m sorry for being silent for so long. It's been a rough several months and I’ve been spending my time with Kalyzmyr, Dekamara, Oh Sheep!(it’s a collaboration game we made with...
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Devlog #34 and Small Update
February 09, 2022
by
PsychoSeel
4
Hello fellow Drynorians, hope you are doing great! I’ve been really busy since my last devlog, we participated in a week long game development event as well as GGJ2022 . We partnered up with another...
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Devlog #33
January 22, 2022
by
PsychoSeel
4
#devlog
Hello everyone! I’ve been wanting to make a post but I’m very busy lately and I don’t have much time. As I mentioned before, I’m working on 2 games right now, Kalyzmyr and Dekamara, both are g...
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Devlog #32
December 23, 2021
by
PsychoSeel
4
#devlog
Hello everyone! Sorry for not posting any devlog since the last update, I’ve been kind of overwhelmed lately. Since the beginning, I wanted to involve players in the development process as much as I...
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0.5.6.2 Bugfix Release
November 24, 2021
by
PsychoSeel
2
#release
Bugfixes Some UI elements are drawn outside of the camera on some resolutions. Village gate outfit check crash and Leana walking in the wrong direction. Headless sitting NPC's in a tavern. Talking wit...
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0.5.6 Release/Devlog #31
November 19, 2021
by
PsychoSeel
2
#devlog, #release
Hello everyone! It’s been an awfully long break since our last release and a small part of me is sorry about that, while the other part has been enjoying what’ve been doing in that long time perio...
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Devlog #30
October 22, 2021
by
PsychoSeel
4
#devlog
Hello everyone! I just quickly wanted to say that I’m done with the 5.6.0, there is just one bug that prevents characters from teleporting, which results in some scenes missing them(like Alicia if y...
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Devlog #29
September 29, 2021
by
PsychoSeel
4
#devlog
Hello fellow Drynorians! We are still on the road, we originally planned to return home today, but because of ShySeel’s medical complications we can’t return home yet. As you may know, we particip...
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Devlog #28
September 06, 2021
by
PsychoSeel
2
#devlog
Last month we participated in an event and Kingdom Lost earned its place in the semi-finals, so we are going to an expo to promote our game and present it to the jury for the finals. It has some cash...
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Devlog #27
August 25, 2021
by
PsychoSeel
2
#devlog
There isn’t much to report this week, because lately I’ve been feeling more and more exhausted and I felt like I needed a break. I usually find working relaxing and fun, so I think it’s mostly b...
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Devlog #26
August 17, 2021
by
PsychoSeel
1
#devlog
Hello Drynorians, it’s been a long time! I’ve been planning to make a Patreon post for a while, but I keep working on the game whenever I find energy to work instead, and since there are so many t...
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Status Update
May 13, 2021
by
PsychoSeel
2
I had to pause Kingdom Lost’s development the previous month since I didn’t get the required assets in time and it also looked like I wasn’t going to get them any time soon. So today I decided t...
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Devlog #25
April 05, 2021
by
PsychoSeel
3
#Devlog
I’ve been polishing the first area, Secret Tunnel, since it’s pretty bad. If I had a chance, I’d never make our players suffer through that area, but we are currently lacking sprites so I’m tr...
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Devlog #24
March 28, 2021
by
PsychoSeel
#Devlog
Hello fellow Drynorians! From now on, these posts will be named Devlog, don’t even ask why it wasn’t like so from the beginning. Anyway, quick reminder, if you missed our poll last week, here is o...
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Weekly Progress 21-03-2021 + General Feedback Poll
March 22, 2021
by
PsychoSeel
1
#Progress
v0.5.5.3 Feedback Poll Hello, everyone. It’s been hectic the past two weeks, last week we went for an eye checkup and it turns out she has an eye disease called keratoconus and she needs surgery. In...
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Weekly Progress 14-03-2021
March 14, 2021
by
PsychoSeel
1
#Progress
Unfortunately ShySeel has been sick this whole week and basically spent her week in bed. I also got sick while I was taking care of her but fortunately not as bad as her. She mostly recovered though,...
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Weekly Progress 07-03-2021
March 07, 2021
by
PsychoSeel
#Progress, #devlog
Hello! I originally planned to release the new version today, but while I was implementing a new questline for Dianna, I noticed that the quest system is still missing a crucial feature: Support for q...
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Weekly Progress 28-02-2021
February 28, 2021
by
PsychoSeel
1
#progress
Hello fellow Drynnorians ! Since last week, I noticed that the bug that causes riposte to hit multiple times if the last combatant died by riposte skill, it’ll crash since the instance it’s trying...
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0.5.5.21 Release
January 20, 2021
by
PsychoSeel
1
#release
This update introduces many bug fixes, including Crash on death, caused by wrong function call. Cutscenes crashing on Android devices due to a difference in Windows and Android file path formats. Fixe...
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0.5.5.2 Android bugfix
December 31, 2020
by
PsychoSeel
1
#bugfix
Fixed mobile issues, as well as changed how touch input works...
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0.5.5.2 Release
December 30, 2020
by
PsychoSeel
1
#Release
Since my last post on Patreon, I spent my time on fixing tons of errors, also I overhauled inventory system for 3-4 days, since I didn't want to fix the current shop system, and instead I expended cur...
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0.5.5.17 Patch Notes
September 09, 2020
by
PsychoSeel
#bugfix
Previous update had lots of game breaking bugs, but this update should make it more playable. 0.5.5.17 Known Issues Game might break randomly, saying some data structure doesn't exists. Can't complete...
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Kingdom Lost 0.5.5.15 Available!
September 02, 2020
by
PsychoSeel
#release
Release 0.5.5.12 Hello everyone! I uploaded new version yesterday but I didn't have any time to make a post. I also noticed some game breaking bugs so today the first thing I did was fixing those. I...
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Performance update and little tweaks
February 20, 2020
by
PsychoSeel
1
Since the beginning, I never had a performance problem. But with Old Mine, increasing asset count, some technical improvements and upcoming mini map, I needed a loading screen, in which game draws the...
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v0.4 Is Out!
February 10, 2020
by
PsychoSeel
It's been 3 months since our last update. It's a long time, but we tried our best in order to add as much as we can. We are excited to show what we accomplished so far! We tried to add new content as...
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v0.3 is released!
October 19, 2019
by
PsychoSeel
Finally version 0.3 is here! We decided to keep this game as simple as possible since the beginning, but I wanted to make this game enjoyable as much as I can. So after long time, it's here with lots...
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Upcoming Improved Combat System
July 18, 2019
by
PsychoSeel
Since last build, I mostly worked on story and combat system. I'll add new dialogues while changing old ones, cutscenes will be slightly different too. I plan to give player as much as choice I can bu...
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v0.2 Released!
July 08, 2019
by
PsychoSeel
Whats new: 2 new areas: Village entrance and cave entrance NPC interactions added Lots of improvements and some bug fixes Help screen updated This last week was horrible for me, since the beginning...
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v0.172 Update
June 22, 2019
by
PsychoSeel
Changelog(v0.171) Lots of bug fixes Items in inventory now stacks Evenon will not disappear on load or room change Quests change as intended Changelog(v0.172) Fixed: Game will no longer crash if you d...
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Version 0.17a released!
June 04, 2019
by
PsychoSeel
#release
Version 0.17 alpha is out! Warning: If you played early versions before, please delete your save folder before starting the game else crashes are expected. To delete your save folder go to C:/'usernam...
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Weekly Progress on v0.2
May 15, 2019
by
PsychoSeel
#devlog
Dialogues: - Added 204 lines of dialogue(%90 complete) - Changed Evenon's name to "Mysterious Man" since he's currently unknown to Leana Added 3 main areas: - Church - Bandit Camp - Main Road(Forest)...
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Weekly recap and about first release
May 08, 2019
by
PsychoSeel
#weekly recap
First release was kind of rushed and I was tired as heck, these cutscenes are killing me. Everything else is easy, simple and fun but configuring the timing of cutscene steps are so annoying, I open t...
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Kindgom Lost Just Released on Itch.io!
May 03, 2019
by
PsychoSeel
We are team of two, making a pixel art, story driven eroge with unique combat system and RPG like elements. Summary This game tells you the story of Princess Leana, who's kingdom has fallen and she's...
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