0.5.5.21 Release


This update introduces many bug fixes, including

  • Crash on death, caused by wrong function call.
  • Cutscenes crashing on Android devices due to a difference in Windows and Android file path formats.
  • Fixed multiple music tracks overlapping after visiting tavern, caused by one of older audio functions interfering with the current system.
  • Fixed gamepad issues, tested on Xbox360 controller.
  • Fixed wrong transition into Alchemist when transitioning from Grimshear Entrance to Grimshear Centre.
  • Alicia doesn't spawn after completing her quest anymore.
  • Character stats won't reset to 0 after loading the game.

Also some improvements

  • Improved how touch screen input is being handled, now it works the same as mouse so the game supports mouse in combat(but prompt doesn't show). I'm working on full touch screen support for every panel and interactions. Movement already has touch screen support(you can enable it from options) but it's buggy, you'll be stuck in collisions most of the time so I don't recommend it. After it's functional and everything else supports touch screen, I'll make DPAD in mobile optional(or maybe remove it completely when I'm completely sure of it's functionality).
  • Changed touch screen combat prompts, instead of arrow buttons now it'll show which part of the screen you need to touch with a circle icon. Also updated tutorial to make it more understandable.
  • Main menu now supports arrow keys, ESC and enter keys no matter what key configurations you are using.
  • Changed default key layout to arrow keys for movement, 'ASD' as action keys.

And new features

  • Added an option to enable one handed controls, which allows players to use movement keys in combat instead of action keys. Actions keys still have some functions outside of combat, so you might want to assign them close to movement keys.
  • Added music to the opening scene.
  • Added music to church.
  • Updated How to Play menu and added walkthrough at the last page.

Known Issues

  • Using a bounty board might crash randomly, the trigger is unknown. Load the game and try again, if problems persist, please send me your save file or 'save_data.txt'.
  • Doors’ highlights are broken, but they are interactable.
  • Some of the torch's highlights are broken, but they are interactable.
  • Some NPC's body parts are misplaced.
  • Antidote(black potion) shows Strength Potion(yellow potion) description, but works as Antidote.
  • Finishing off an enemy with riposte will cause the attack to be spammed until the enemy dies or combat ends.
  • If an enemy dies by a DOT, their EXP will go to said enemy instead of player.

Notes

  • If an NPC doesn't have an interaction yet, they'll just say "I don't have any business with you.". Those interactions will be added.
  • You can find Diana either at a campfire or inside a tent near the campfire in Southbron Plains.
  • Ryle doesn't change position to allow the player to find and interact with him.
  • This might not be obvious and I'm sorry in that case but, Evenon will give you your main quest after you leave the cave so, please talk to him until the quest updates.

Planned features before v0.6(aside from story development)

  • Full touch screen support, as well as mouse support both in and out of combat.
  • Improved AI system. Polishing the AI system is a lot of work, but since it doesn't actually affect the gameplay, I'll be improving it gradually. I want to improve it as much as I can before the combat update in v0.6.
  • Item frames based on their rarity.
  • Focus more on lore and character backgrounds, as well as optional dialogues and side quests.
  • More mercenaries will be added to Southbron Plains as a member of Icy Fang.
  • Gomrak's house as well as hospital will be added to Grimshear, Grimshear will be expanded.
  • Players will be able to work as a waitress in Snoring Cherry.
  • I want to improve how collision detection works for interactions since currently it can be frustrating.
  • Crafting and alchemy system.

 It's been tough 2 months, I ported my project into the new version of the Gamemaker while reviewing my whole code that I wrote in nearly 3 years. I believe I can now start focusing on adding content a lot more than before, which was something that I was highly anticipating for a long time now.

 As you might know, the poll is finished, so I’ll implement the story, quest and cutscenes before our next release. In the meantime we’ll be opening a new poll for our next scenario in our Discord server.

Files

kingdom-lost-windows-beta.zip 100 MB
Version 0.5.5.21 Jan 20, 2021
KL0.5.5.21.apk 115 MB
Version 0.5.5.21 Jan 20, 2021
kingdom-lost-linux-beta.zip 100 MB
Version 0.5.5.21 Jan 20, 2021

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