Weekly Progress on v0.2


Dialogues:

- Added 204 lines of dialogue(%90 complete)

- Changed Evenon's name to "Mysterious Man" since he's currently unknown to Leana

Added 3 main areas:

- Church

- Bandit Camp

- Main Road(Forest)

Gameplay:

- Implemented interactive objects(a little example in gif)(exclamation mark will be updated)

- You can now freely enter every area(except first room)

Settings:

- Removed cheating penalty(bleeding)

- Key configurations won't be saved if any overlapping keys detected

Fixed:

- Fight stopping while enemy is casting spell/skill

 This part will bring some clarity to story and hopefully and more meaning to it while giving player an objective. In this version, Leana is trying to find that mysterious man who saved her, while having a new friend(optional). Then she'll try to find a way to enter the village without risking her identity and drawing attention.

  So far I mostly worked on dialogues and it's almost complete. In this version, we are going to introduce Dianna; a female bandit leader. For now she's a complete stranger to Leana, but in time their relationship might improve depending on players choice, she'll have her own side quests.

 We'll add bandits as new enemy and hopefully some goblins, but I'm not sure if it'll be ready in time.

 I hope to give a open world feeling with this version, even if it's a little. Currently there isn't that much locations to give that feeling, but I'll try to add more locations with each update with new quests.

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