Performance update and little tweaks


Since the beginning, I never had a performance problem. But with Old Mine, increasing asset count, some technical improvements and upcoming mini map, I needed a loading screen, in which game draws the map when player first enters the room. Mini map still very rough though. It can be activated by using 'skill 4' key when not in combat(I forgot to turn off debug text, oh well..).

 I also added an automated method for generating collision layer in Old Mine, instead of drawing collision around floor tiles by hand, it's been automatically generated on loading screen now. This means I can add maps like Old Mine without worrying about drawing collision by hand for each map. Automation is key in this project!

 For now I guess I'm done with technical improvements, I can finally start working on adding lot more content! By the way, we now decided on our Patreon rewards! Our supporters now can add their content in Kingdom Lost and their name will be on our credits page forever! Be sure to check our main page for more information!

Files

Kingdom Lost v0.4 b3.7z 14 MB
Feb 20, 2020

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