A downloadable game for Windows

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 This game tells you the story of Princess Leana, who's kingdom has fallen. She wants to rebuild their kingdom.

 Game takes places in a fantasy world, where Dragon's, Undead's, Naga's and many of other fantasy creatures exists. This is the first chapter of our episodic game, which will take part in a village called Grimshear. Each chapter, story will take place in a different part of the world. We plan to make this an open world game as much as we can. By that I mean in time we will add quests and maps, while building upon the already existing systems, and maybe add new ones.

You can get more information on our Patreon page.

 If you played any older version of our game, don't forget to delete game files at C:\Username\AppData\Roaming\Kingdom_Lost

  • Movement: WASD
  • Action keys: JKL, SPACE to end attack phase manually(see in game tutorial at first map).
  • Enter: Select menu and interact with objects
  • Space(outside combat): Cancel/Back
  • C: Character menu
  • Tab: Inventory
  • ESC: Open in game menu
  • F5/F9: Save/load game

Hotfix2: Fixed game not launching on some aspect ratio.

Updated 1 day ago
StatusIn development
Release date May 03, 2019
GenreRole Playing, Adventure
Made withGameMaker: Studio
TagsAction RPG, Female Protagonist, Story Rich
Average sessionA few minutes
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
LinksPatreon, Buy Me a Coffee


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Click download now to get access to the following files:

Kingdom Lost v0.3 14 MB
Kingdom Lost v0.4 14 MB
Kingdom Lost v0. 18 MB
Kingdom Lost v0.5.5.0 42 MB
Kingdom Lost v0.5.5.0 Hotfix2.zip 48 MB

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Development log

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Fatal error after trying to find a way to progress past end of tunnel without just walking past soldiers after freeing servant,  reloading and trying to fight soldiers, then reloading to try my first choice again. Also, servant clips through floor and doubles as they walk out of cave.

May just be nitpicking, but button layout is very taxing on the brain for those who're used to both types of ABXY control schemes (Nintendo and Xbox) as having X and A switched from the Xbox scheme makes combat ridiculously hard due to constantly hitting the wrong button. I don't know if the issue is coded into the software, or merely a minor oversight, but, unless it's been done on purpose, if it's able to be altered, I believe doing so may help the experience in the long run. I played on mobile, as I don't currently have access to a decent PC, so I don't know how the controls function on that version, but I thought I'd just give some input.

I hope this project goes well, as the art is nice, and I'm curious how things will pan out in future, so I wish you well in your continued endeavors.

Thank you for your comment and good wishes!

 Not sure if those bugs still exists, since the version I'm currently working on has lot of changes in that area and cutscene system, but if problem persists in the next update, I'll fix it.

 About mobile controls, button layouts are easily changable and I'll see what I can do. I didn't knew about that issue, thanks for bringing it to my attention. Also I compeletely changed combat controls for mobile, it should be much more enjoyable in the next update, which is mostly done.

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It's impossible learn to fight :D  :D  :D  :D ! keys # and . not work.... (I've a italian keyboard), bad system for a 'potential' relaxing platform game like that

It's more easy learn to flight on Star Citizen.....

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I don't understand, what doesn't work exactly?

Edit: If you are playing on browser, please give it a shot on downloadable build, html version tends to break a lot. Btw, you shouldn't need '!', '#' and '.' keys ever, not sure if that's what you mean but just in case.


Interesting so far. Not sure if you are able to escape the tunnel yet, pretty sure i cleared it but i may have missed something. I do have some criticism. I'm not really sure what the ENTIRE story is, mainly because i found the beginning info dump just not really all that entertaining. There are some grammar errors in it, but overall not horrible. Outside of that i think slowing down your first combat when you are learning how to fight would be helpful, just so you really have a chance to figure it out, though, i managed to pick it up pretty quickly so maybe not.

Overall awesome start! Keep it up, i'll be sure to check in on it regularly that's for sure. 


Thank you for your constructive criticism! Tunnel is the only map currently, only important thing you might've miss is strength potion, which gives +1 damage permanently.  About story, it is going to be unfold later so I'd  say your feelings about it is expected, since game can't give you the rest of it currently. About grammar, I wish we could do better, we are not native english speaker so we need someone proofreading for us, which is currently unavailable. I'm glad that it's still somewhat understandable at least. Slowing down tutorial combat is good idea, I think I'll change it on the next update.

Thank you for your feedback, it means so much! We'll try our best to not let you down!