0.5.5.2 Release


Since my last post on Patreon, I spent my time on fixing tons of errors, also I overhauled inventory system for 3-4 days, since I didn't want to fix the current shop system, and instead I expended current inventory system by making it much more flexible for trading and also adding possibility of sharing your items between your party. It's quite complex and currently it feels a bit messy, bugs are expected but there is none that I know currently. I'll probably polish it in future.

About bugs, there have been tons of problems with lots of data, many things got corrupted as you play and gave a random crash that didn't make any sense. It's been a nightmare to keep things organized in the old version of Gamemaker, but now everything feels so smooth and enjoyable. I wrote some functions to track those data structures and fixed the issue.

Quests also had many issues, some of them were impossible to complete or objective counters simply didn't work right. I also fixed cutscenes but at the same time, I changed a lot of things and the cutscene system communicates with other systems a lot, so bugs are a lot more likely to happen than any other system.

Also I started implementing 3D sound per Kaan's request and added some other functionality requested by him, which will allow them to get involved with the project much more.

Honestly I kind of feel bad that there isn’t anything much new content wise, but this changes also needed to be done before further development. We’ll close the poll on our Discord channel and start working on the new content.

Another news is Korcan has joined our project as second audio designer, we are excited to work with him! His first contribution is our new beautiful main menu soundtrack.

Hey, its Shyseel. This has been a huge update for me. I remade around 9 maps in total including places in the town and Lamrock. Lamrock isn't complete yet, so look forward to further improvements. I'm very proud of the amount of detail in each map. I also added a lot of lootables that respawn over time. I added hills and lakes to make each map feel unique and interesting.

 If i had time i would add animals which you may have seen from discord, but i took my time with a lot of the assets and animated all of the water sprites to make forest feel more lively. A lot of the animals I'm very happy with, but they are not animated yet. I also wish to add forest mobs but it will have to wait until after village buildings and NPCs are done. We have fish and ducks for now which are not yet added to the game.

This update meant a lot to me since this game has come a long way of renovation from a platformer to an open world RPG. I want to make the world feel as intriguing and intricate as possible and add all the content i like to see in a game into Kingdom Lost. Of course this takes a lot of time and patience so thanks to everyone who has been with us for the past years! Tell us what you think of the update, your feedback is invaluable.

Files

kingdom-lost-windows-beta.zip 100 MB
Version 0.5.5.2 Dec 29, 2020
KL552.apk 115 MB
Version 0.5.5.2 Dec 29, 2020
kingdom-lost-linux-beta.zip 100 MB
Version 0.5.5.2 Dec 29, 2020

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Mobile version has some critical issues, I'm working on it.