Weekly recap and about first release


 First release was kind of rushed and I was tired as heck, these cutscenes are killing me. Everything else is easy, simple and fun but configuring the timing of cutscene steps are so annoying, I open the game, watch the cutscene from start to end, than make a tiny bit of change, then watch again, then suddenly there is some bug, fix it, open game, watch cutscene again... But in the end, it became alright somehow.  

After first release, I had to made some drastic changes, like reducing enemy count and try to make fights less annoying, more meaningful. After playing same thing again and again, my feelings about game has gotten numb, so I couldn't notice lot's of things.. But feedback I got was really helpful.

 After releasing v0.132, I noticed that I actually forgot to put 1 little line of code, it's not a bug but interrupt phase is working wrong, but I fixed it so it'll be working as intended in v0.2. 

 Anyway, what's planned for v0.2? 

MAP

  • New map: Forest.
  • 2 new places: Bandit camp and Church.

NPC's

  • 2 new enemy type: Bandits and Goblins.
  • 4 new characters, they'll come with their own side story.

GAMEPLAY

  • Dialogue choices

 That's right, from now on, you'll be able to make your own decisions! This will affect side quest progression, or having any side quests to begin with. 

 This version, again will be small, but overall playtime will be longer and story will start to unfold. I hope you'll enjoy it as much as we do!

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