PsychoSeel originally is a team of me, PsychoMale, as lead developer and my wife, ShySeel, as pixel artists.
We are just developing games we think it’s cool, there is not much to it really. In 2018 I was sick of college and I tricked ShySeel into making games with me and she’s stuck with me since then. Anyway, I’m sure that’s not the reason why you are here.
Your castle is under attack. Your King, who’s also your father, is captured. Your only choice is to escape. What happens from there is up to you.
Also available on Android
An open world RPG takes place in a fantasy-medieval setting. It’s been in development since 2018(which is the date I first stepped into game development from scratch) and it’s been a long road, full of trial and error. As it’s getting bigger with each update, it’s also becoming much more stable. This project is not going to finish soon, since it’s really special for me and there are lot’s of things I want to add into this game. I hope the development process will be as much as enjoyable for our players, as it is for me. I often take breaks from this project, not because I want to but sometimes I just have to, other times I’m participating in game development events.
Once legendary warrior Smyrna, locked up deep down inside Kalyzmyr dungeon.. Can she live up to the legend and break free?
Kalyzmyr is a short game. Idea was to make a game in 10 days instead of 2(like a game jam) and publish it on Steam. It’s just a small, fun game.
It’s an puzzle-platformer, it’s a small game with 3 planned stages, so it shouldn’t take too long. I started this project while I was working on Kalyzmyr, since I felt like working on it while working on KL would be a bit too much but then it felt too less.