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I have found a bug, if you are on the last altar, the game doesn't tell you where to go

It should take you back to Gatekeeper(big lady with horns), I'll add this to bug list. Which stage does this happen, does it happen in each stage? Altar priority code might've broke it. 

First stage, which prevented me from going to the next stages. I think, if you had the code go in a order of altars one after another, that it might just have been I grabbed the last one before the second to last one. Otherwise, the last one I grabbed needed a door on either side at the bottom of the map

Thanks, I'll fix this asap. It should still let you proceed to next stage though, that's weird. Are you sure you filled each altar and try interacting with Gatekeeper? FYI, first stage has two altars.

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In first stage, I tried filling second altar then the first altar, no issues. Filling altars in order works without issues too. I checked the code, there shouldn't be any issues, problem might be related to something else. Can you send me your save file? Path to save file: C:\'username'\AppData\Roaming\Dekamara\save.json

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I am going to be honest, when I got back onto the game later, my save was lost, so I don't know if the save system is working for me. I also don't put my game into the normal installation style, I install all my game files to the saved games folder in my user account. I just look it up and get playing

edit: The issue with the altar actually happened after the save file was lost, so It might be something else. I will give the save file at some point soon, as it is unavailable as of now

ok, I have found that I don't have the save anymore, because I had already restarted to try and fix it, but I think there is another bug you might find interesting that can be easily replicated. if you fall while carrying a girl and grab a ledge, you lock the girl to a wall. another issue is you might need to deal with is girls in important places that you need to have to hold buttons down. some of these places are set in a place that will cause them to fall onto an area that you can't complete the level because of, like a lower than or equal to ledge that is separated by a gap you are required to jump across or climb. A simple fix that I assume you have either thought about is just making it so that you can jump while carrying the specific girl you need, and if you think that might it need balancing, which while it probably won't, you can just make it so they are dropped when the player is damaged/player cannot attack while carrying that girl as my suggestions.

I'm sorry, I've dabbled in coding myself, so I like suggesting fixes that I found are easy to recreate using some of my experience learning from unity. I know this is a different engine, But I'm just suggesting to help. If it does have code segments that you can snip out and reuse, then this will work. Otherwise, adapt and overcome and find your own solution, this was just a solution to a problem I was having.

 Game saves each time you activate an altar, interact with white haired witch with book,  and when you finish the stage(as soon as portal starts opening), so I'm not sure why you don't have a save file. Saves don't delete automatically, you either delete manually from files, or from options menu by clicking 'Reset Save'.
 Ledge issue is something I've never experienced and it didn't cross my mind but it makes sense, I added to bug list.  About the other issue you mentioned, I mostly use Witch to prevent players getting soft lock, but there is no need for players to jump with a girl to proceed in anywhere. If you feel like that's your only option, you are probably missing something. There are still some cases that you can get soft lock, which is why I added 'restart from checkpoint' option, for example in stage 2, if you drop the squire below the moving platform, you'll get soft locked, but it's easy to not do that.  Afaik, hardest one is in stage 3, Witch puzzle on the right side of the map, it can be confusing but if you are careful, it's easy to avoid. Or if you drop the Archer on the same puzzle, it's game over.

 Each character can be part of the solution so players need to be careful when they are throwing them around. Whole puzzles are designed around the fact that you can't carry characters as you want. Though this gives an idea about how to give players an assistance in the upcoming update.

We both tested the game several times from beginning to end, so I don't there is any part that's impossible to solve. I make my artists play without giving her any hints(this is literally the first platformer she played) and tweak stages based on that, but other than that, I don't know how people react to these things.

Anyway, thanks for the suggestion and feedback, I appreciate it!

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Android?

I might make an android build after full release, no promises though.

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coming to Android is possible?

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If we get enough support, I might think about it.

Gppd game, but could definitely use more variety in scenes, enemies and some better design with the general map.

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i need a map.T_T

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This is not intentional, I'll fix it when I find it.

Oh shit this is good. Wow.

getting a bug where my game completely crashes when I use the guide, on 0.141 at 4 or 5 altars left. otherwise great game! looking forward to future updates

Hey, sorry about that! Unfortunately it doesn't crash for me when I try that, if you get an error message that could help me identify the issue.

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Hey,I've reviewed you current build of your game 

Thanks!

I can't believe it! I start following this guy because of the game jams, and next thing I know: he makes a porn game. What will people think of me now?

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this chad isn't afraid to support who he thinks deserve it regardless of what they do.

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i found a softlock, on a left side altar, there is a impossible escape, the room is very high and from the bottom (where the altar is) you can get high only to a "plant", after that it could be possible to do a walljump, dash trought the wall, avoiding the rotating spikes, jump barely enough to get higher and repeat at least 3 times (difficult)

Thanks, that will be fixed in the next update.

should i send you some screenshots?

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I think I got it, I believe you are talking about this part. It might look a bit different since this is the fixed version.

exactly, now it looks solveable, i see you removed the spinning spikes and moved the moshroom, in case i see other softlocks, bug or something else i'll report to you.

The right part of the screen gets cut off on a 16:10 monitor. Switching to windowed mode doesn't help, the aspect ratio stays the same even inside a window.

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Thanks for the feedback, fixed in 0.13.

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The game crashes when using the guide to find the last altar

Thanks for the feedback, fixed in 0.13.

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Cul gam

I can't tell, is this only for windows, android, or what?

Windows

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The game is pretty hard lol

I haven't made it far but here are my issues:
( I don't actually know what they are called so I'll just describe what I see)

HP bar and Ejac bar cannot be seen (only half of it)
Save & Exit button on the settings also has the same issue
(This could be a resolution problem)

This is your game, so its your rules, but here are my suggestions as a player:

-The Archer girl should have an interval (or cooldown if you will) after firing an arrow, immediately starting to attack as soon as she fires one arrow makes it extremely difficult getting close (especially when she is on another platform and you have to go up/down to get her)

-The Warrior Girl's attack animation doesn't seem to get "reset" after getting interrupted. In cases where she gets interrupted mid-attack, she just resumes the last attack animation when she attacks again. This leads to you getting suddenly rekt while doing your combo (in which enemies being able to counterattack should be impossible).


I actually like this game! (This is coming from someone who played FOBS, Succubus Affection, and Eroico)

I look forward to actually buying it when it finishes!

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 Hey, thanks for your feedback!

- Problems you mentioned about UI should only be issue on HTML version, which is removed now.

- I added cooldown to Squire(pink haired girl) attack but I forgot about Archer, and I just added it, it'll be available after I update the game today. Also I tweaked her aiming time, previously she would aim as soon as the animation starts but now she takes aim after she draws the bow.

- Not every attack staggers the enemy, that's why she can still attack while you are comboing. Try dashing out of her attack range(dash animation has iframes) or sliding(slide interrupts their animation %100). I might make combat easier in future if this becomes a problem for everyone.

 Thanks for playing and your feedback, I really appreciate it!

is there a way icould alter the sprites? bcause i would love tu use some of my one sprites 

so, there is no version to play?

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Sorry, I forgot to change the game type on Itch. You can download now.

There aren't any available versions or downloads

Sorry, I forgot to change the game type on Itch. You can download now.

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That HTML version is extremely clunky. Got stuck due to bugs like 2 times in 5minutes. The Windows build is better but still clunky. The gameplay feels very unresponsive. It needs alot of tweaks like reducing the animation lock while attacking. Honestly, i had harder time with it than Elden Ring. Anyway interesting direction, will keep an eye on that.

 Thanks for the feedback!

 I've removed the Web version as it's basically unfixable. Yesterday it was working fine, now I just keep falling through the ground, it's a mess.

 We'll continue polishing the gameplay as we further develop the game. Thanks for playing!

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its good but laggy 

it's just your pc bruh buy some 8 gigabyte RAM

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𓁹‿𓁹

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My pc can play fortnite at 30 fps, sooo..... can I play this? 

If you are having issues with HTML please try Windows build.

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Viewing most recent comments 41 to 64 of 64 · Previous page · First page